Test your speed through the fast-paced Arrow Wave! With an auto-shooting style design combined with dodging, it is sure to bring players a great experience!
In this game, the player will control a small but quite agile archer. The player's task is to try to survive as long as possible by dodging attacks. The player needs to maintain the rhythm of the waves regularly to be able to control the waves most accurately. Avoid letting them touch the obstacles in front, this will cause you to stop the game.
On the way, there are many obstacles such as walls, spikes, and narrow paths that will challenge your reflexes. The game has 24 levels with different levels of difficulty for players to easily integrate and get used to. Complete each level to get familiar with the mechanics of each game screen!
In this level, players will be introduced to how to control the light wave (move, jump, change direction). There are quite simple and easy obstacles, such as static blocks, narrow roads,and simple corners. Players will learn how to get used to the control mechanism to overcome these obstacles.
The speed in these levels has been slightly increased, and the game screens have begun to show sections that require quick reactions. Dynamic trap obstacles, such as spring walls, rotating blades, and flashing lights that blur vision, will appear so that players can gradually get used to them.
In these levels, the path begins to become more complicated, the corners of the screen also have many blind jumps and are difficult to observe, as well as trick the player's eyes. In these levels, players will have to jump continuously with quite quick reflexes.
The level takes place in the dark or flashing light, and only a small part in front of them can be seen. Hidden traps, fake walls, and winding paths make players have to "learn by death".
No more checkpoints, or checkpoints are far away. Obstacles change over time (e.g., the platform disappears, the running path gradually narrows). It is necessary to combine skills: jumping, deflecting, avoiding traps, and changing direction continuously in a split second.
A level that is twice as long as normal, with all the elements that have appeared:
There may be a chase or time limit section at the end - perfect play is required.