Join House of Hazards and complete daily quests in the house. There are many traps set and players need to be vigilant to avoid falling into them.
Each player takes on two roles at the same time, although not always at the same time. The player's goal is to complete the assigned tasks inside the house. These tasks are usually daily activities such as:
Players will go to the locations with tasks and perform interactions. Meanwhile, other players or possibly AI will try to stop you at all costs to prevent you from completing the tasks easily. They will create many traps to stop you, and vice versa; you can also create traps to stop other players because their task is the same as yours.
To trigger traps and prevent players from completing their quests by activating obstacles and traps in the house. In the corner of the screen (or when it is not your turn), you will see an interface with buttons corresponding to the different traps in the current room. When the player on the quest gets close to a trap, you can press the button to activate it. You need to activate the traps at the right time to deal damage or push back opponents without missing the opportunity.
A player is chosen (or takes a turn) to perform a mission. The remaining players will switch to the role of "trap triggers". They will monitor the player's every move. The trap will be activated (e.g., a falling ceiling light, a spinning hammer, a cake-shooting oven...). The player on the mission must react quickly, avoid the trap, or take damage. If enough damage is taken, the character will be knocked out.
If the player on the mission completes all the assigned tasks in that round without being knocked out, they win that round. If the player on the mission is knocked out before completing all the tasks, the players who triggered the trap will win that round. Lucky Spin: After each round (win or lose), a "Lucky Spin" will appear. This turn will introduce special "rules" or "conditions" for the next round, adding an element of surprise and forcing players to change their tactics. (Examples: "No jumping", "Double damage from traps", "Character moves faster", etc..).