Stickman Climb 2 is an exciting game with lots of unpredictable action, in which the player uses only a hammer to climb through dangerous terrain.
Understand the gameplay in Stickman Climb 2
- Players use the control keys to move and "throw" the character's arm forward. When the arm touches the surface, it will cling.
- After clinging, the player must adjust the angle and create thrust using the movement keys. Pulling the arm at a right angle (perpendicular to the grip surface) creates the strongest and most stable upward thrust, helping the character easily overcome the edges of walls or obstacles.
- When the character is climbing, you need to use other auxiliary keys, such as left or right, to adjust the tilt and avoid falling over and wasting time.
Strategy to Take Advantage of the Terrain
In Stickman Climb 2, every obstacle can be a tool to help you climb:
- When encountering a slope, you need to adjust the arm so that the thrust is parallel to the slope of the surface.
- This allows the character to glide down the slope without using much force, helping to save energy and maintain better balance.
- Rock ledges or protruding walls are not obstacles but anchor points.
- You should try to hold on to these points to create a strong support for the next push or to rest without slipping.
- Moveable objects such as barrels, boxes, or inclined wooden platforms can be used as springboards. Pushing your hands on these objects allows you to gain momentum to jump over high walls or reach more difficult positions.
- Inclined wooden platforms are especially useful for creating momentum, allowing you to glide continuously through a series of obstacles.
Complete short levels in Stickman Climb 2
- Complete the level and reach the finish line before your opponent (in 2-player mode) or in the shortest time.
- Victory comes from accuracy, not speed. Good players know how to move slowly and in a controlled manner through the most dangerous areas, then accelerate when the opportunity arises.
- In versus mode, you can accidentally or intentionally use physics to touch and push opponents off their grips or trap them, giving yourself an advantage.