Stimulation Clicker is a unique and satirical clicking game developed by Neal Agarwal, the same person behind games like The Password Game and Infinite Craft.
Players need to continuously click on the square buttons with different icons on the screen to accumulate more points. When you have enough points, you can use them to buy upgrades to increase the speed of checking points more than at the beginning.
However, what makes Stimulation Clicker different is not that simple mechanism, but the upgrades and the experience they bring. The game was created to satirize and reflect the reality of "information overload" and the dependence on constant stimulation on the modern internet.
As you buy upgrades, your screen will gradually fill up with a series of familiar elements on social media and entertainment platforms:
These elements constantly appear, causing visual and auditory chaos, creating a feeling of overload as the name of the game suggests. The goal is to give players the experience of being caught up in the vortex of continuous "dopamine hits" that the internet brings.
The main message of Stimulation Clicker revolves around two big aspects: information overload and dependence on instant stimulation (dopamine hits). As players continue to click and buy upgrades, the screen is flooded with a variety of different visual and auditory elements:
Overlapping videos: Subway Surfers videos and mukbangs play at the same time, competing for your attention. This mimics how platforms like TikTok, YouTube Shorts, and even news sites use multiple content formats to engage users.
Audio chaos: Music, talking, eating, notifications... all play at the same time, creating a mess of sounds. It vividly recreates the feeling of being "overwhelmed" by information when we have multiple browser tabs open, watch videos, and listen to podcasts at the same time.
Constant Distraction: Pop-ups and notifications appear randomly, forcing you to constantly shift your attention. This mirrors the way apps and websites are deliberately designed to make it impossible for users to focus on one thing at a time. The message here is: We live in a world where our brains are constantly bombarded with information. Our ability to focus is severely impaired by this habit of multitasking content consumption. Games give us a direct “taste” of that chaos, rather than just talking about it.